(Round 3 because internal errors on posting)
I have here a projectile with two collision components. The first the projectile’s geometric collision volume and the other being the AoE this projectile has on impact. When the first collision component generates a hit event, the other collision sphere expends from 1 to R then gets all overlapped objects.
In my case, the AoE effect returns all actors overlapped and applies damage to each one. What’s actually happening is its only applying damage the last actor in the array N number of times there are elements in the array.
World Context Object is the object that damage is applied to, right?
Cannon Projectile
Basic Test Dummy