Apply mesh Build Settings for multiple assets together

It looks like the bulk edit via property matrix is completely missing Build Settings section which allows modification meshes easily inside of AS. I need especially “Build scale”. Is there some different way how to apply it for multiple assets please? Some in-editor blueprint scripting way?

I don’t fond a way, how to apply Build Settings to multiple objects, but at least for Build scale is probably the best way use new modeling tool introduced in EU5, which allows simply apply the scale to mesh. So I can resize everything inside of scene, than select everything and use BakeRS feature as you can see on the picture:

Bad thing is that it applies this scale just for one LOD