Apply materials to a Geometry Cache in scripted action

I too am trying to do this with Python. the material slot names come up as an empty list. Here is an example of what I’m trying to do. Maybe I’ll try what @Lcraq01 is doing and cast to a Static mesh first.

geom_cache_list = []
target_content = unreal.EditorAssetLibrary.list_assets("/Game/HR/Seq/Cloth/")
for each in target_content:     
    asset_data = unreal.EditorAssetLibrary.find_asset_data(each)

    asset_class = asset_data.get_editor_property('asset_class')
    if asset_class == "GeometryCache":
        geom_cache_list.append(each)

for item in geom_cache_list:    
    geom_cache = unreal.load_asset(item)
    gc_component = unreal.GeometryCacheComponent()
    gc_component.set_geometry_cache(geom_cache)
    msn = gc_component.get_material_slot_names()
    print(f"msn: {msn}")
    # result []