I have a static mesh with 30 material slots and I need to make a few variations of this mesh. Is there some way to apply a material to every slot without manually dragging it into each slot, one by one?
I have to repeat the process for several meshes, it’s going to take hours.
I am trying to reassign all the materials which are “None” (as shown in my screenshot) to a custom material that I created. Doing this manually is super hard, can you please help how I would create a blueprint to be able to do this automatically? Thanks