Apply material name to object name

Hi, I have a composite landscape with 1140 levels tile_x0_y0…etc and a matching material tile_x0_y0…etc. Is there a quick solution to apply material to the loaded tiles by name.

It’s been a while, I’ve searched the internet but can’t find an answer. How to perform an asset action set material by name?

UObjects / Actors, have GetName() and Rename() functions.
At least in C++ they work fine for that.

I am a complete noob, manually selecting each material is limit of my skill. Is there a blueprint somewhere that will do the job?.