Hi, I have a composite landscape with 1140 levels tile_x0_y0…etc and a matching material tile_x0_y0…etc. Is there a quick solution to apply material to the loaded tiles by name.
It’s been a while, I’ve searched the internet but can’t find an answer. How to perform an asset action set material by name?
UObjects / Actors, have GetName() and Rename() functions.
At least in C++ they work fine for that.