Apply gameplay effect to target - doesnt work on a client

Hello eveyone,
Over a week im trying to apply gameplay effect to target (just basic HP substraction) but its not working on client… Server can apply GE without problem.
I tried to call “apply GE to target” in both, BPs and C++… unfortunately with same results.
I found in code where it should apply gameplay effect, but its never executed on client and i did not found any other GE execution call…
Can someone help me a little what im doing wrong? Btw apply effect to self works fine on both, clients and server…

Okay im stupid… just newbie at c++ coding…
The whole problem was in replication… I set character in controller but it was only client-side “setter”, so i used “Server” RPC, now its working :slight_smile: