Hello! Why not to use GetActorForwardVector node (Get Actor Forward Vector | Unreal Engine Documentation)
I have a pawn with a skateboard which is rigged and has bone constraints and Physics applied.
I want to include a push mechanic and realistic turning but I don’t know how to apply the force in the current direction of travel.
It currently works OK in the World X direction but breaks when turning. How do I apply the current X vector to the force?
Thanks
Thanks!
Do I connect it into the force section?
Like Kehel18 says, you can use the GetActorFowardVector function and you’ll get the direction vector (values at 0-1 range), so you could multiply this vector with a Force Intensity to apply a ‘force to direction’