There is an editor option “Disable DPI Based Editor Viewport Scaling”, which enables high resolution viewport even if the scaling value of Windows’ setting is more than 100%, but it seems it is applied only to the UE4 editor.
I’d like to the same thing for a packaged game. I mean, even if the scaling value of Windows’ setting is more than 100%, at least viewport is always rendered at the original 100% scaling.
Thank you.