I’m a game designer student and i got a tiny problem, i’m creating a third person shooter and when i shot, it creates a linetrace that block on player, once it block the player, it fire “Apply Damages”, the thing is that it works perfectly for server side (obviously) but not for client side, i’m searching for hours and i’m a bit depressed ahah. Can you help me to trigger it for the client side ?
The killing should be server-side too, so it can replicate it on the clients, so that is right.
Does your “Print String” happens? Is it calling the “Apply Damage” event (putting a breakpoint on the node)?
And what does not work? The Health or the Destroy event? Or neither?
Well, without looking at the whole picture, multiplayer stuff is kinda hard to guess what’s wrong without some testing. Have you looked at the multiplayer blueprint tutorial from Epic on youtube? If I remember it shows some damaging structure you could use to make yours.
Another thing to look at later is to put all the target logic on the server (including the trace), so you can’t cheat and send the actor and damage on the client without actually target them.