Apply Damage with impulse direction to Destructible Mesh

I’m trying to get the forward facing vector between player and actor so that we can have directional impulses when player SLAYS the object from any range. I’m taking the vector dif between player and object - then normalizing and applying to the impulse dir on the apply damage node… no dice. Can you haz dice for me?

Dat Get ActorForwardVector should be GetWorldLocation…