Apply damage to projectile and HP to AI

I’m using the FPS blueprint project to create my own little mini game. I’ve a zombie AI that starts chasing me when I enter her nav mesh and I wanna be able to do damage to her… I’ve can be damaged checked on the AI but I need to set some kind of HP on her and I need to create so that my yellow projectile makes damage when i fire them…

I’ve found some tutorials about how to make damage but their BPs dont look like mine so I don’t know where to start!

Cheers!

That blueprint is not about applying damage, it’s about applying an impulse so the zombie would lose its balance (assuming that its physics assets are set) when hit. There is a native apply damage function in UE4. You need to create a health variable for your zombie then program your blueprint to subtract from it whenever damage is applied (when your projectile hits it).

Would this explanation be enough or would you need some screenshots as well?

Oh okay! I see :slight_smile: Some screenshots would be lovely.
Thanks alot mate