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Apply Damage for Destructible mesh crashing engine and packaged game

So I’m having an issue in 4.26 with Apex Destruction, in editor half the time apply damage gets triggered the editor crashes, in a packaged build when it’s triggered the object that hit either goes through it and then the destroy component gets triggered after a few seconds or literally nothing happens and the destroy component gets triggered or it just crashes. Anyone know a fix?

I’m getting this exact issue, in my editor build it works correctly so both the client and the server see the component break. In a packaged build i get a crash 100% of the time with the following log:

[2021.09.24-11.41.28:655][926]LogWindows: Error: === Critical error: ===
[2021.09.24-11.41.28:655][926]LogWindows: Error:
[2021.09.24-11.41.28:655][926]LogWindows: Error: Fatal error!
[2021.09.24-11.41.28:655][926]LogWindows: Error:
[2021.09.24-11.41.28:655][926]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
[2021.09.24-11.41.28:655][926]LogWindows: Error:
[2021.09.24-11.41.28:655][926]LogWindows: Error: [Callstack] 0x00007ff7339762bc IGotCrabs.exe!UnknownFunction []

I have a feeling it’e because they are depreceating Apex physics, but has anyone got an answer to this? As it’s making the game impossible to run as a build.