So I’m having an issue in 4.26 with Apex Destruction, in editor half the time apply damage gets triggered the editor crashes, in a packaged build when it’s triggered the object that hit either goes through it and then the destroy component gets triggered after a few seconds or literally nothing happens and the destroy component gets triggered or it just crashes. Anyone know a fix?
I’m getting this exact issue, in my editor build it works correctly so both the client and the server see the component break. In a packaged build i get a crash 100% of the time with the following log:
[2021.09.24-11.41.28:655][926]LogWindows: Error: === Critical error: ===
[2021.09.24-11.41.28:655][926]LogWindows: Error:
[2021.09.24-11.41.28:655][926]LogWindows: Error: Fatal error!
[2021.09.24-11.41.28:655][926]LogWindows: Error:
[2021.09.24-11.41.28:655][926]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
[2021.09.24-11.41.28:655][926]LogWindows: Error:
[2021.09.24-11.41.28:655][926]LogWindows: Error: [Callstack] 0x00007ff7339762bc IGotCrabs.exe!UnknownFunction []
I have a feeling it’e because they are depreceating Apex physics, but has anyone got an answer to this? As it’s making the game impossible to run as a build.
same problem, the engine crash when i do the add force to a APEX mesh