Apply audio effects to one splitscreen player

Is it possible to apply an effect, such as a low pass filter, to just one splitscreen player’s audio?

I’m using AudioGameplayVolumes to add a low pass filter to players inside an area, and I see that AudioGameplayVolumeSubsystem keeps track of each player’s listener with specific mutators listed when one player is inside the volume. But in the end, it just applies the filter to all sounds coming out.

Yeah, the Audio Engine Subsystem allows you to keep track of each player’s listener, but you would need to create the feature to filter adding mutators to active sounds by listener. It doesn’t work that way out of the box and normally Audio Gameplay Volume effects are intended to be shared regardless of listener/client, so it wasn’t designed that way out of the box.