Apply a material, shader or whatever to a static mesh

Hi!

I’ve just started to learn Maya, and I want to use this model inside Unreal Engine 5 with the colour of the image behind the model.

My problem is I don’t know how you call this English? Rendering? Materials? Geometric shaders? So, I don’t know how to look for some information about how to do it.

I think I have to create a Material to apply it to the model, but I don’t know if I need a UV Map (I don’t really know what is this).

What do I have to do?

Thanks!

You need a material for the model.

Never used Maya, but presumably you can get it looking right there? Then you need to export the albedo, normal etc as files which you can import into UE, and make a material, which you apply to the mesh.

Yes, you need UVs. They tell the engine how to wrap the material onto the mesh.

1 Like

After so much reading on the subject, it seems that I have finally come up with something. But I still don’t know anything about it.

Thanks, a lot. I can start looking how to create a material with Maya (like this video: Assigning Materials / Shaders in Maya with Arnold (Sword Part 3) - YouTube).

Thanks.

2 Likes

Bit of a journey ahead ( understatement of the year ) :slight_smile:

This is a long journey, and I’m always in a hurry. How many years have you been using Unreal Engine?