Hi, I am now at wits end, I have attached a screen shot and am busy uploading a video to show what is going on.
I have a gtx660ti (2Gb ddr5, i7, 16G RAM), Windows 8.1, all drivers (including Nvidia/Windows) are up to date.
I am running the latest stable code from Unreal (compiled from source 4.5.1) just after it released via github.
A few minutes into in-editor game or published game on PC, the game crashes, my temperature is 100% fine, it is 75 degrees.
my CPU temp and voltage monitors show no problems, graphics load is between 80 and 99 percent load.
I have done this test 4 times now each with a video to show what is happening, I can not continue my game like this, it is not possible. When I play games nothing crashes, so it must be something that is going on with Unreal.
It makes no difference with higher or lower settings, anti aliasing or not, nothing helps, with lower settings, it just runs a few minutes longer, but still crashes.
I will do any other tests you want/need, if you want me to play a game and post the results with monitoring I will.
The error used to be: Display Driver has stopped responding and has since recovered. That error has now been replaced with this one, I have also tried running the engine as an administrator, in the last 2 tests, and that makes no difference. Please can someone assist me, I will provide any info, logs or monitoring as required…
Each screenshot at the top from GPU-Z was at the time of the crash taken with nvidia shadowplay just before the crash
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