Application crashes tryin to implement Nav Mesh

Hi all. I’m working on a UE5 collab project with some people and I’m currently working on AI.
The problem I’ve been facing is that everytime I try to put Nav Mesh Bounds Volume into any map, the application crashes. I tried to open First and Third Person Character Map examples to try out there but I can’t even open the map without the application crash.
Other people on the same project aren’t facing the same problem.
If I create a new project the same doesn’t happen neither.
I tried to issue bug report but it seems is not working cause never stops loading.
Can someone help me please?

This is the crash report not sure if it will help:
Assertion failed: bSucceed [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 565]

UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Please zip and attach the crash logs and dump file for the project.

Also it is helpful to include other information.

Here is a post with steps to find and include other information:

It helps devs find out what is wrong.

Thanks.

Hello, have you solved the UE error problem you encountered?

Hello. Not really. My only solution was to reset the computer to make sure all unreal files were deleted (The way that epic has to delete the files of unreal is very tricky) and reinstalled it again. I believe that something went wrong when updating from one version to another and even trying to restore files or delete and install the version again wouldn’t work so it was my only option.