Good afternoon, the following error occurs according to data from Android Vitals. Visually, it appears after the end of a round in the game on an Android device, everything is fine in the UE4 editor and the transition from the game level to the main menu level occurs without problems. Tell me how to overcome this problem
pid: 0, tid: 0 >>> nameapp <<<
backtrace:
#00 pc 0000000005e60f6c /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (FAsyncPurge::TickDestroyGameThreadObjects(bool, float, double)+384)
#00 pc 0000000005e60994 /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (FAsyncPurge::TickPurge(bool, float, double)+168)
#00 pc 0000000005e3d2d0 /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (IncrementalPurgeGarbage(bool, float)+992)
#00 pc 0000000005e3e3b4 /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (CollectGarbageInternal(EObjectFlags, bool)+964)
#00 pc 0000000005e3eb88 /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (CollectGarbage(EObjectFlags, bool)+88)
#00 pc 0000000008277cd0 /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (UEngine::TrimMemory()+32)
#00 pc 00000000082765e8 /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&)+1872)
#00 pc 0000000008274600 /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (UEngine::Browse(FWorldContext&, FURL, FString&)+3016)
#00 pc 0000000008275ab0 /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (UEngine::TickWorldTravel(FWorldContext&, float)+660)
#00 pc 0000000007c8973c /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (UGameEngine::Tick(float, bool)+568)
#00 pc 00000000051f035c /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (FEngineLoop::Tick()+4952)
#00 pc 00000000051ee49c /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (AndroidMain(android_app*)+3184)
#00 pc 00000000051f17fc /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000) (android_main+148)
#00 pc 0000000005208e48 /data/app/com.nameapp-qVbMIGsGtRLSxDp-Dxh30w==/base.apk!lib/arm64-v8a/libUE4.so (offset 0xdd000)
#00 pc 00000000000d6cb0 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+36)
#00 pc 0000000000074eac /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)