Running my game produces this message: “application built to load COOKED content only”
Cooking is a nuisance. I’d like to be able to just build the code from the command line and run it without messing with cooking or having to use the editor. Is there a way to do that?
If you compile with editor, you can run UE4Editor.exe pathto.uproject MapName -game
It’ll allow you to test as standalone without needing cooked content.