Exactly. Geekbench is a synthetic, not fair comparison (if by fare you mean fair). And as I wrote above. Most workloads game developers run into, be it code compiling, shader compiling or rendering are multi threaded. Games are often single threaded, but still run async tasks on other threads. I also admitted M1 has lower TDP, and I pointed out TDP is probably one of the least relevant parameters to game developers or gamers, and that it’s a big issue that with apple, you simply can not buy any more powerful computers, or that for the price of this mediocre apple laptop, you can actually buy a windows laptop suitable for both gaming and game development.
We are on Unreal Engine forums. Forums about developing games, so the important topics here are gaming and game development. And based on numerous, non synthetic gaming tests, the M1 results so far are quite abysmal (again, as I said above):
https://www.youtube.com/results?search_query=apple+m1+gaming
You’ve said, in your original post, that the “Silicon is great. The market is big. The target customers are people of high consumption.” which seems to be less and less true statement as more and more actual game experience reviews and benchmarks of M1 start to pop up.
I am not saying UE4 should not support this platform, I am just saying this definitely won’t be a popular platform for gaming or game development for a while. But let’s face it, Apple computers never were.