Apple Silicon and Unreal Engine

I have a few projects that I’ve worked on in Windows 10. I want to open them on my M1 Mac. One project is in 4.27 and the other in 5.1

I tried opening the projects and they both said. “The following Modules are missing would you like to rebuild them now?” I say “Yes” and then It says “Could not be compiled, try rebuilding from source manually”

I’m not using the Mac to deploy. Just trying to get to the point where I can edit the project and commit to repo.

Steps to take? Links? Direction to previous topics? I’ve done my best to get things in line. But I don’t know where to start.

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What was the plugin’s name? This will help to determine the compatibility of the plugin