Apple M3 class SOC is now offering Hardware-accelerated ray tracing - Path Tracer for Mac coming soon?

I tested the new LUMEN function, which is very interesting and effective for some models. It’s very encouraging and help to wait for a true path tracer, but at the same time rather frustrating, as it doesn’t deal with the subject of reflections, which is still very penalizing.
Would it be possible to imagine a mixed option for the final rendering of a scene with LUMEN lighting and software path tracer (i.e. time-consuming) just for reflections?
Would it be possible to keep calculation times to a reasonable level and still achieve a satisfactory result?
Really hope the M3 will sort all this out…

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