Appearance of the player character using blueprint

Hello.

Now at the level the appearance of bp_character appears using PlayerStart. But I need to make the character appear via blueprint. How to do it? Please tell me.

We need to put something in the Beguin Play.

In the world settings, set the pawn class to ‘none’.

Then, on begin play use ‘spawn actor from class’, and choose your player.

I did it like this, the player appears where the camera was in the editor, that is, in the sky. Although the coordinates are correct

I did it, still the same (

By the way, maybe this will help. My character class is “Pawn”

If it’s just a pawn, it won’t move.

Better to change to a character.