App store rejects about all Unreal 5.4 games

Hello

I have reported you a bug four times and have not heard a word from Unreal.

Apple CALLED me about this when I reported it to Apple too. What a service:) They confirmed that this really is Unreal bug.

At the moment App store connect rejects Unreal games if they are done with the default templates. Unreal uses non-public or deprecated APIs.

Would be really nice if you could at least answer something. The bug reports about this are 12273479, 12163942, 12099195 and 11533469. Feels a bit unreal that you totally ignore half of the world who are using Apple.

So my question is, is somebody really reading the bug reports? I have spend about three months and hundreds of hours with this.

Thanking in advance,
Ramses

The problem is here:

/Contents/UE/Engine/Binaries/ThirdParty/Apple/MetalShaderConverter/Mac/libmetalirconverter.dylib

Symbols:
• __dyld_get_image_uuid

image

Sorry my inaccurate expression. In the business I represent (video, audio, graphics) about 80% are using Apple. Windows dominates in animation and 3D.

Unreal is trying to break in TV and movie business. The first step would be to make the software work:)

I’m not a mac hater by any means, I’ve just been noting the numbers and watching how things are going.

I’m sure Epic will fix these things, they are a busy lot, and there’s a lot of us asking things of them.

One thing to consider is that while apple doesn’t DOMINATE in the mobile-sphere, it does command a sizeable footprint. Mobile is where you can make a LOT of money fast w/so many mobile-phones vs consoles…

From a developer standpoint, it DOES seem like there’s a decently-sized market that might be unavailable if one cannot develop on Apple?

I don´t know why are you talking about mobile. I am talking about hard core, render heavy desktops and needs for media.

I m in northern Europe, some other parts of the world might have different markets. But here I know noboby who uses Windows for professional video, audio nor graphic needs. Kids play around with Windows and Android.

I was talking about Apple OS rather than IOS. The pages I linked to refer to OS.

Frenetics comment on IOS is valid for mobile though, 30% is a large number of units and supporting that makes sense.