App store rejects about all Unreal 5.4 games

Hello

I have reported you a bug four times and have not heard a word from Unreal.

Apple CALLED me about this when I reported it to Apple too. What a service:) They confirmed that this really is Unreal bug.

At the moment App store connect rejects Unreal games if they are done with the default templates. Unreal uses non-public or deprecated APIs.

Would be really nice if you could at least answer something. The bug reports about this are 12273479, 12163942, 12099195 and 11533469. Feels a bit unreal that you totally ignore half of the world who are using Apple.

So my question is, is somebody really reading the bug reports? I have spend about three months and hundreds of hours with this.

Thanking in advance,
Ramses

The problem is here:

/Contents/UE/Engine/Binaries/ThirdParty/Apple/MetalShaderConverter/Mac/libmetalirconverter.dylib

Symbols:
• __dyld_get_image_uuid

image

Sorry my inaccurate expression. In the business I represent (video, audio, graphics) about 80% are using Apple. Windows dominates in animation and 3D.

Unreal is trying to break in TV and movie business. The first step would be to make the software work:)

I’m not a mac hater by any means, I’ve just been noting the numbers and watching how things are going.

I’m sure Epic will fix these things, they are a busy lot, and there’s a lot of us asking things of them.

One thing to consider is that while apple doesn’t DOMINATE in the mobile-sphere, it does command a sizeable footprint. Mobile is where you can make a LOT of money fast w/so many mobile-phones vs consoles…

From a developer standpoint, it DOES seem like there’s a decently-sized market that might be unavailable if one cannot develop on Apple?

I don´t know why are you talking about mobile. I am talking about hard core, render heavy desktops and needs for media.

I m in northern Europe, some other parts of the world might have different markets. But here I know noboby who uses Windows for professional video, audio nor graphic needs. Kids play around with Windows and Android.

I was talking about Apple OS rather than IOS. The pages I linked to refer to OS.

Frenetics comment on IOS is valid for mobile though, 30% is a large number of units and supporting that makes sense.

Has this issue still not been resolved? It has been several months. Any known work arounds or do we really just need to wait for Unreal Engine to fix the issue?

Because Apple and Google hates UE royalties.

Unreal has been dead silent…

Anyone know if this issue been resolved in UE 5.5?