Hi there, I and a friend entered the last jam thought we learn a lot of things (we are new to UE4) didn’t ended anyway we posted what we got.
OK, so, one of the question I got is, what is the minimum size of a unreal app? I mean, even that we take examples as a base,
- the .app (OS X here) got 1 > Gb
- adding some config for shipping and no debug info got it like 950Mb IIRC
- then I opened the .app and inside contents delted a .dylib and got like 320Mb, the app did work even that it throws at start some paper 2D popup or some like that
- I compressed this to a .app.zip and got it about 150Mb
So how you go about this? what is the minimum size? and how you achieve it? (yep I have read a little the guide for mobile, but I don’t think it is possible to go less than 100Mb).