App must use Google Play Billing Library version 8.0.0 or later Unreal Engine 5 2026

New issues : App must use Google Play Billing Library version 8.0.0 or later

To provide users with a safe and secure experience, all apps are required to meet Google Play Billing Library requirements.

Your app uses an old version of Google Play Billing Library. From 31 Aug 2026, all apps must use version 8.0.0 or later.

Update to a newer version by this date to prevent your updates from being rejected.

This fix is Use TDS Hero Plugin in free
TDS Hero Plugin V2.2

The fix is simple. Install the TDS Hero Plugin from fab in free

Just enable the plugin and export the game. It will automatically fix the issues

TDS Hero Plugin V2.2

interesting i was using tds hero in unreal 5.6 and it still gave me anroid billing issue, let me try unreal 5.7 and see if it works better

If the plugin didn’t fix it: UE 5.6 and 5.7 still ship Billing 7.1.1. What worked for us on 5.6: copy Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay into your project’s Plugins folder, change billing to 8.3.0 in its UPL, and update the 4 onProductDetailsResponse callbacks in GooglePlayStoreHelper.java to take QueryProductDetailsResult and call getProductDetailsList() on it. Play Console took the next build (target SDK 36) and we sent it to review.

I also do this as paid work: https://www.upwork.com/freelancers/~01876c95155d01cd67