Has anyone been able to fix this?
I’ve been packaging shipping builds and publishing them to TestFlight but every time I attempt to run it on my iPhone 14 Pro Max the game will get to the Unreal Engine Loading screen and then crash
Regarding this specific issue:
Go to project folder → Config → iOS(Create if does no exist) → iOSEngine.Ini(Create if does not exist) → add:
[Audio]
UseAudioMixer=false
that will disable AudioMixer that causing the crash.