Hello,
I had packaged and uploaded two games from two different projects, each one had different blueprint logic, assets, and content such as menus, levels, etc. After packaging for iOS and uploading to apple app review process, they flagged the games as having the same binaires or being very close to the same.
My question is if this is just how unreal engine 4.27 packages in that every ipa file is similar even between completely different projects, or am I missing something in the packaging settings? I have it set to distribution with different provisioning profiles per app, I am using the same certificates between both though as they seemed to only need 2 per apple account( developer and shipping).
Thank you in advance to anyone that helps out.