Apocalypse Z: Outbreak (WIP)

Apocalypse Z Update #2

It has been a long while since I updated this forum.

This will now change today as I have advanced considerably on this project. I have also updated my first post with a prototype gameplay video - which is also found below…

Prototype Gameplay Trailer:

With that out of the way, I will now go into further detail about the game.

Characters (WIP):

Enemies (WIP):

[CENTER]Environment:

The story unfolds as the player explores a sprawling underground military facility, set in a Private Military Blacksite based somewhere in the United States of America. Being set in an internal environment means restricted movement. Thin long hallways, office areas, dead ends and rooms with only one way in and out. This means that the player will feel more claustrophobic than they would if they were playing in an outdoor setting. Thus adding to the suspense. The aim is to make the player feel the insecurity while they try to survive…​

The limited viewing angle means the player will only get to see a portion of the environment at any given time and more often than not with lack of light. This means the player will have to rely on their environmental surroundings and the battery draining flashlight to help them stay alive.​

Exploration will be an important part of the gameplay, as venturing off the beaten path can lead to greater rewards but with greater danger. As well as provide much needed supplies to keep your character alive.

Features:

•An exploration-focused, Top Down Horror RPG with crafting elements
•Player leveling allows your player to become stronger & survive longer.
•In addition to the classic elements everyone’s come to expect from an RPG title, enemies in Apocalypse Z will drop a wide variety of items & crafting materials necessary to create the items that will help you survive long enough to uncover the truth.
•Mission system - much like that of questing!
•An advanced Inventory allowing the player to gather items and store them for later use.
•An credits based system with in-game store system to allow the player to purchase helpful items and some better gear.
•As you explore, fight enemies, and complete missions you will gain experience and become more powerful, acquiring a variety of weapons along the way. Enemies will also drop materials you can use to craft new weapons and equipment using a nearby workbench
•& much, much more…

That’s it for now, but I will be back a lot quicker with the next update.

Thanks for reading.[/CENTER]