Does APlayerController class has a method to get controlled Pawn ?
So sorry to necro this, but Iām not fully adept with BPs yet nor a seasoned āprogrammerā, so why is there no get controlled pawn node, and what do I do instead if its no longer generated ?
This became a problem bc Iām following a youtube tut on creating ai pawn for player which Iām needing now. This is the only spot where a search generated anything meaningful to a non coder ISh.
ty
Donāt understand the question. Are you talking in C++ or in BP? Both in BP there is the āGet Controlled Pawnā:
](filedata/fetch?id=1810944&d=1599935230)
and
AController::GetPawn()
still exists.
NVM i GOT IT, I started out with wrong class dummy me not sure why, I should have started out with ai controller ;(, saw blueprint channel on discord, recād āselfā instead of start over. TY above ,very sorry I startedf out with youtube tut on smart tv, missed one step is all, accidentaly started out with pawn class vs aicontroller :(((
TY so much for response!!!