I need an example of usage to study so that I can get this going in game.
I would prefer to expose this to blueprints, if possible.
Thanks in advance for all suggestions and advice.
I need an example of usage to study so that I can get this going in game.
I would prefer to expose this to blueprints, if possible.
Thanks in advance for all suggestions and advice.
You don’t call ClientTravel manually, it’s called by ServerTravel when the server wants to make all players move to a new map.
APlayerController::ClientTravel
If called from a client, will travel to a new server
If called from a server, will instruct the particular client to travel to the new map (but stay connected to the current server)
This seems to indicated that a single player can travel to a new server. What little that I have read from searches suggest that this is the case. The posts, however, are not complete enough to allow me to understand the implementation.
I still haven’t found a solution to this. Is there a way to travel the client alone, to a new map ?