APK to specify GL textures

Hello,

I want to upload multiple APK’s with different texture formats. For the moment I’m focussing on ETC1 and ATC. Reason for this is that ETC1 works on a lot of devices, and on those it doesn’t work on, ATC works most of the time. This way I cover most devices for now.

The problem is that to be able to upload multiple APK’s, the APK must specify that it supports ETC1, or ATC. However Unreal Engine 4 doesn’t seem to specify that in the APK while packaging. When I upload the APK’s to Google Play, they all say “all textures supported”. Because of this I can’t upload multiple APK’s. Now I tried adjusting the AndroidManifest.XML inside of this location: \Build\Android inside of the project location by adding:

It doesn’t however, make any difference. Google Play still thinks the APK supports all texture formats.

I could use some help!