Apk for Quest 2 texture looks terrible!

Hi there
I’m packaging some projects for android to run on Quest 2, but when it packages, the texture quality looks terrible. I’m using 1080p textures but when I run it they look like 100pxl, really really bad. Is there a way to improve it?

Thanks,

You could try making your textures power of two dimensions (1024x1024, 2048x1024 etc) so that mipmapping can be enabled. Also make sure that Use Full Precision is checked in the Mobile section of your materials.
Good luck.

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Thanks for replying, I think I found the problem. I was using Quixel Bridge materials, made of thousands of nodes, I created the materials again just plugging in the maps into output node and adding a tex coordinate, worked way better, the textures were clean and in a good resolution.
I didn’t know the full precision thing though, I’ll try it right now.
Thanks!

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