APK crash on some samsung

Hi, i relessed a game one week ago and google says me that my game run on 15374 devices but crash on 726… There is a log error report on google console. I can’t find how to solve it on internet. all the post had no answers…

it seems to crash mostly on samsung devices.

anyone know how to solve this issue ? thanks for help :slight_smile:

java.lang.UnsatisfiedLinkError:
at java.lang.Runtime.loadLibrary (Runtime.java:372)
at java.lang.System.loadLibrary (System.java:1076)
at com.epicgames.ue4.GameActivity.<clinit> (Unknown Source)
at java.lang.Class.newInstance (Native Method)
at android.app.Instrumentation.newActivity (Instrumentation.java:1096)
at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:3122)
at android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:3415)
at android.app.ActivityThread.access$1100 (ActivityThread.java:229)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1821)
at android.os.Handler.dispatchMessage (Handler.java:102)
at android.os.Looper.loop (Looper.java:148)
at android.app.ActivityThread.main (ActivityThread.java:7325)
at java.lang.reflect.Method.invoke (Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:1230)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1120)

Hi LussLuss!

Can you provide us your SDK/NDK version, config etc. in order to assist you solving your problem?

Cheers!

hi, thanks for your answer :slight_smile: i don’t know hoe to put full logs error in the forum. i hope that is enough.

Need you more logs ?

Hi … I am having the same problem with android 6 devices. Did you find the solution?