APK 180mb should not be so big, need help

APK 180mb should not be so big, need help. so I have a game built in blueprint it’s pretty simple and the content I have added in is small in size, I can’t see where all the data is coming unless its engine stuff, its basically a game of math and adding and removing widgets to display, have a simple 3d scene and a tree in background with simple animation. obb is 145 something MB and apk comes out around 35mb. any ideas, should I just do away with the whole 3d scene part im not sure.

if you have android I can add you to testers and you can download the game to see what it’s like, and where i may have gone wrong.

Have you tried the old packaging trick? Make a new project with nothing in ( and then close it ). Open your current project, and migrate the map ( or maps ) to the new project. Then try making a build from the new project…

are you packaging for all android platfroms ? (atc , astc etc…) cause each on of them have it s own way to handle texture, so it inflates the packaed size

Nope, sorry…

No! ha but I will give it a try.

No im not packaging for all platforms, expose but thank you :slight_smile:

Its an old trick - which is also known to break references like physic materials etc :slight_smile: so test it afterwards really good!

Exclude Engine Content from the Package. If you use any objects/materials from the engine content (for example world grid material) make a copy of it in your own content folder. this should shrink your file size. also you can extract your apk file with a ZIP Program (like 7z) and have a look into the folder which files are big and which you can get rid of. Also disable the Plugins you don’t need! These are most of the time the fat ones :wink: If you can provide me the apk or a link I’ll have a look into it