Hello!
When setting an Apex Skeletal Mesh to my SkeletalMeshComponent everything works fine.
I want the player to be able to switch clothing and unequip clothing.
Previously - without apex - all I did was SkeletalMeshComponent->SetSkeletalMesh(nullptr) to remove the clothing and it worked fine.
With Apex, however, the engine crashes. Seems like there’s some tick going on in the Apex which crashes when the reference becomes null.
I’d really prefer not to use SetVisibility.
Anybody know of any way to deactivate physics/ticking on the Apex prior to removing the reference?