Apex properties reset to 0 every time

Hi,

The opening kinda says it all.
I have two characters that use Apex, one for a hair mesh, one for a dress.
I use maya 2014 and downloaded the newest plugin about a week ago (early October 2014).

When I bring the mesh into the engine, it will import the physics properties from the apx file and work as intended but once I close and reopen the editor all settings will be set to 0.

Is this a known bug or am I doing something wrong?
Hope there is a solution out there,

Cheers

Is no one else having this problem?

Still can’t figure this one out. anyone?

Hi Nomad,

I know Nvidia recently released their latest SDK that is version 3.3.2, but I cannot find any Max/Maya/PhysXLabs that was updated alongside this for use either on Developer.Nvidia.com.

Can you point me to the links for downloading updates to these plugin’s so I can proceed with testing? Also, it needs to be noted that Unreal Engine 4 currently uses PhysX 3.3.1 and Apex 1.3.1 which may be an issue there.

If you can provide any further information I can check into this for you.

Thank you!

Tim

Hey Tim,

Thank you for looking into this.
Checking the plugin version through maya gives me this line:
PhysxForMaya (3.01.10328.19590), compiled 3/27/2014

I downloaded it about a month ago.

I’m an artist, so unfortunately I’m not very savvy when it comes to anything relating code.
If there’s any further info I can provide you with I’d be happy to look it up provided you tell me where to look, lol

Cheers

I’m an artist, so unfortunately I’m
not very savvy when it comes to
anything relating code.

No worries here, because I fall in the same category. :wink:

I’m currently using the same version as you for the plugin except mine is in Max.

Now that we’re on the same page and using the same version numbers, can you walk me through the steps you’ve used to created the asset in Maya through to your import into UE4. We shouldn’t see a difference here and should get the same results even though we are both using different modeling software. If your steps don’t work for me another support member has access to Maya that I can test with.

Once you’ve posted back I’ll take a look and let you know. :slight_smile:

Thanks!

Tim

Sorry for the late reply, was at Game Connection pitching my new game/studio :slight_smile:

For the process; I separated the hair mesh and skinned it to the skeleton, then followed the trench coat tutorial to create the apex mesh and collision capsules. I’m following that process step by step with no deviations so I don’t think there’s much to say about that.

When it came to exporting I have tried both, export all and export selection with the settings in the attached image.
The exporting process is the one I am least confident about, as documentation on it seems quite outdated.
I believe it does export the correct settings though, because if I open the character and refresh in unreal it will restore the values. It will just not save them across sessions in the engine.
As soon as I close and reopen unreal, everything is at 0 again :frowning:

Hey Nomad,

I’ve been able to replicate this and have submitted the bug report (UE-5190).

Once a fix is in and I has been verified I’ll update this post accordingly.

Thank you!

Tim

That is great to hear, thank you very much for looking into this.

Hi Nomad,

Just wanted to update. This has been fixed in CL:2355520. This fix will go out with the 4.7 binary release or if you’re using source will be implemented in the ‘bleeding edge’ GitHub version.

Thanks for reporting! :slight_smile:

Tim

That is fantastic to hear :slight_smile:
Thank you and the team for all your efforts.