I am trying to run a physx cloth simulator as hair on a character i created, but I have a big problem with the collision for the hair to not enter in the mesh head. The new physx block collision is made by using a kinematic ragdoll and by using the bones as stopping marks. This does not help much. I would like to know if there is other way to take the form of the head as stopping mark or if UDK engine has something to block all, blocking the hair to not enter in the mesh.
Here is how is now:
thanks for any help!