I have a Japanese flag. I know I need to have a bone on the pole and bones on the flag…but then what. Do i need everything in one group, mesh, 2 mesh separated (one fbx and one apex…)
Did someone already did it cause every tutorial that i saw the scene is already pre-made so i don’t know if i need to merge something or not
There are several examples of cloth in our Content Examples Project > Open Level > Cloth. These show you different effects you can have with cloth assets using the wind directional source actor to affect them as well.
Then in the Content examples > Open Level > Material_Advanced we have a demonstration of using a material for animation of a flag. Depending on what your needs may be.
Now to go over some of your questions without just throwing tutorials or examples your way.
To look at the Flag pole example with Cloth using APEX we would only need to have a model of our flag pole and a plane that will be our cloth asset. Once you have these two assets created in your modeling software you’ll want to add bones for the flag pole portion of the model, only one if you do not intend to animate it like it was in the demo video above. Then skin both the flag pole and the plane to the same bone. Apply the APEX cloth modifier and paint the cloth asset appropriately for the cloth animation. Make sure to leave at least one spot a 0 for a painted weight to be a point for the cloth to hold to, as shown in the video above.
Also make sure that you have a material assigned to your cloth asset as well. This will be important for importing into UE4. You will need to apply the cloth apb file to this material so that the cloth parameters behave appropriately.