lately, I came to find this while doing research on the possibilities of dynamic fracturing in realtime applications:
I did some reading and it appears that these featured are already included in Apex Destruction 1.3.2, which was realeased in 2013.
In my opinion, this looks pretty amazing and I wonder why noone has ever thought about including this in UE4. We are already using PhysX and Apex features in UE4, so why not making use of those features, as well? The pre-authored fracturing we have already is a good way to start, of course. However, just imagine that you could save all that extra work in the authoring tools and add a plus of realism by just having dynamic fracturing, not to mention all the possibilties in gameplay that emerge. And the best of it: It is all there already. I’d like to start developing it, yet I have no idea on how to integrate these featrues into Unreal Engine 4.
What do you think about it? What would it take to start?