Im trying to make some simple distructable meshes. But I can’t change the internal material of the object. I have tried adding aditional material slots and overiding materials in the Destruction editor but when its spawed and fractured it doesnt have the second material applied, only the main outer material. I’ve seen plenty of tutorials showing how to do it but nothing is working. The material I am uing for the outer is tilling when the material is present it looks terrible.
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I have the exact same problem, there is no box to tick when I create a new geometry collection for inner materials as in the tutorial I’m watching, only ”Reimport From ’ToMesh’”. I have also tried adding materials, nothing works.
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