APEX #include Chaos

I’m developing a plugin using APEX and want to just write
#include “NxDestructibleActor.h”

Unfortunately I can’t find out the correct path for my Build.cs.
The following seems to be wrong, my include as written above could not be found.

PublicIncludePaths.AddRange(
        new string[] {
            "/ThirdParty/PhysX/APEX-1.3/framework/public/"
            "/ThirdParty/PhysX/APEX-1.3/module/destructible/"
        }
        );

(onOSX 10.11.4, if that makes a difference)

Looks like it’s sufficient, to just add “PhysX”,“APEX” to PublicDependencyModuleNames in newer versions of the engine. Great!
Dear Epic. if you make something easy to use, please document it, I’m not used to find fast solutions with Unreal. :wink: