I’m developing a plugin using APEX and want to just write
#include “NxDestructibleActor.h”
Unfortunately I can’t find out the correct path for my Build.cs.
The following seems to be wrong, my include as written above could not be found.
PublicIncludePaths.AddRange(
new string[] {
"/ThirdParty/PhysX/APEX-1.3/framework/public/"
"/ThirdParty/PhysX/APEX-1.3/module/destructible/"
}
);
(onOSX 10.11.4, if that makes a difference)