Apex destruction bug in 4.24 (UE-86213)

Agreed i’m having the exact same issue, additionally after a mesh fails to fracture (it just causes the mesh to disappear in the fracture tool viewport) whenever i try to fracture another mesh, whatever mesh i select it always shows me the first mesh i ever selected. Is this likely to be fixed anytime soon?Is there a work around at all? My game requires destructible meshes for lots of the core gameplay.

Should i be looking to revert to another engine version to fracture them then import the files?