I ran into a bug with the apex destruction tool lately. Everytime i try to fracture a mesh just nothing happens.
Just tested my meshes on 4.21 and they worked perfectly.
Regarding its bug tracker ticket: It states as resolved at the moment but i can easily reproduce this bug.
Any news on this? Why is this marked as resolved?
Agreed i’m having the exact same issue, additionally after a mesh fails to fracture (it just causes the mesh to disappear in the fracture tool viewport) whenever i try to fracture another mesh, whatever mesh i select it always shows me the first mesh i ever selected. Is this likely to be fixed anytime soon?Is there a work around at all? My game requires destructible meshes for lots of the core gameplay.
Should i be looking to revert to another engine version to fracture them then import the files?