I’m trying to understand better the Destructible.
But I’ve got weird issue when I’m trying to make the mesh to despawn, after he reach the debris min time looks like the rendering making issues coz the mesh “still there” (I disable the collision and visibility so its not there but the Destructible mesh still is).(plus in the Destructible mesh editor the exploding meter cant seem to view the effect in live in preview)
we had issues with the ray trace, it’s enable in our project by default. without its working fine, but we need the raytracing to be on.
Im “in” the mesh itself after the time he needs to despawn