Having this issue while using Apex Destructible.
Mesh was cut out in PhysX Lab and imported. All were fine at first. And then later on after running it through the “Play In” Window I tried to close it hitting “Esc” … Then this error popped
Fatal error!
Address = 0x1a (filename not found)
Address = 0xdc5aaf3c (filename not found) [in D:\Rocket\Engine\Binaries\ThirdParty\PhysX\APEX-1.2\Win64\VS2012\APEX_DestructiblePROFILE_x64.dll]
Address = 0xdc562246 (filename not found) [in D:\Rocket\Engine\Binaries\ThirdParty\PhysX\APEX-1.2\Win64\VS2012\APEX_DestructiblePROFILE_x64.dll]
Address = 0xdc596052 (filename not found) [in D:\Rocket\Engine\Binaries\ThirdParty\PhysX\APEX-1.2\Win64\VS2012\APEX_DestructiblePROFILE_x64.dll]
Address = 0xe0b58b1a (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe0a1fba4 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe0a52459 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe0a52221 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe11ed29f (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe1553fa3 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe1553cba (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xddc9db3f (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-UnrealEd.dll]
Address = 0xddb008ba (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-UnrealEd.dll]
Address = 0xdde07549 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-UnrealEd.dll]
Address = 0x3f666093 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3f65cb8c (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3f65cbfa (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3f66772b (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3f6683c3 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x7788f51d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x779c3211 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x779c3211 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
And Rocket stops responding… Like literally (Even the not responding line doesn’t pop up - Next level here) . Cannot interact with anything in the interface. Dead.
I’m pretty sure the issue is with the apex mesh that I am uploading along with this post. I ran the “play in” window again and roamed around and exited without any issue unless I did something with the apex mesh.
I used the Shooter Game downloaded from Rocket’s Samples to test this as the rifle in that works well with the destructible (sadly the launcher’s projectile doesnt)
Not sure why this is happening.