Apex Destructible Error - Rocket Stops Responding

Having this issue while using Apex Destructible.

Mesh was cut out in PhysX Lab and imported. All were fine at first. And then later on after running it through the “Play In” Window I tried to close it hitting “Esc” … Then this error popped

Fatal error!

Address = 0x1a (filename not found)
Address = 0xdc5aaf3c (filename not found) [in D:\Rocket\Engine\Binaries\ThirdParty\PhysX\APEX-1.2\Win64\VS2012\APEX_DestructiblePROFILE_x64.dll]
Address = 0xdc562246 (filename not found) [in D:\Rocket\Engine\Binaries\ThirdParty\PhysX\APEX-1.2\Win64\VS2012\APEX_DestructiblePROFILE_x64.dll]
Address = 0xdc596052 (filename not found) [in D:\Rocket\Engine\Binaries\ThirdParty\PhysX\APEX-1.2\Win64\VS2012\APEX_DestructiblePROFILE_x64.dll]
Address = 0xe0b58b1a (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe0a1fba4 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe0a52459 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe0a52221 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe11ed29f (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe1553fa3 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xe1553cba (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-Engine.dll]
Address = 0xddc9db3f (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-UnrealEd.dll]
Address = 0xddb008ba (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-UnrealEd.dll]
Address = 0xdde07549 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor-UnrealEd.dll]
Address = 0x3f666093 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3f65cb8c (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3f65cbfa (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3f66772b (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x3f6683c3 (filename not found) [in D:\Rocket\Engine\Binaries\Win64\RocketEditor.exe]
Address = 0x7788f51d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x779c3211 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x779c3211 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

And Rocket stops responding… Like literally (Even the not responding line doesn’t pop up - Next level here) . Cannot interact with anything in the interface. Dead.

I’m pretty sure the issue is with the apex mesh that I am uploading along with this post. I ran the “play in” window again and roamed around and exited without any issue unless I did something with the apex mesh.

I used the Shooter Game downloaded from Rocket’s Samples to test this as the rifle in that works well with the destructible (sadly the launcher’s projectile doesnt)

Apex Mesh Here

Not sure why this is happening.

Hi Jeffy,

I have not been able to cause a crash with your asset yet. I have tested in ShooterGame, both in the Default and Sanctuary levels. I placed the asset in the levels, did ‘Play In’, shot the asset extensively, and quit PIE without issue.

I do notice however, that your materials are not applied when all assets are placed in one folder. Can you please tell me the exact folder locations you are using for the DestructibleMesh, Materials, and Textures?

Does the crash still occur for you even if you only add one instance of the asset to the ‘Default’ level?

Thanks

Hey Stephen,

My assets are placed in - F:\ShooterGame\ShooterGame\Content including textures and materials…

This is quiet strange…
I did delete the destructible meshes from the level and put them back again and seems as if the errors are gone for the moment (not sure how… it happened before . I’m trying to flood the “Sanctuary” Map to see if I can produce them back again.

And would you know anything about the issue with projectiles not being able to collide → cause damage to apex destructible ?

If the issue with the Destructible mesh returns, or if you find an exact repro, please let us know.

Regarding the rocket launcher not affecting DestructibleMeshes, I do not yet have a definite answer for that. I have tested and discovered that actors do not register “damage” when shot by the launcher (although characters are affected). I have reported this issue for investigation.

Thanks