I’m trying to add Apex Cloth to my skeletal mesh. I’ve tried and tried again with different setting each time but have yet to get it working. I can make the Apex Cloth in maya and it works but when I try to bring it into UE4, I get an error saying that the apex cloth references bones that don’t exist in the skeletal mesh. The problem is that the bones do exists. I’ve attached some screens to show what I’m seeing. Does anyone know why this is happening?
In that case, the bone name which the message shows is “yellowRobeSmallDemon_RIG_hi:strap_L_01_joint” but the correct bone name should be “strap_L_01_joint”. right? I don’t know why the bone names became weird. If you export Apex file to XML type (.apx), you can open the file from a text editor and can modify weird bone names to correct names.