Hi guys, I searched for solution but no success.
I exported my enemy mesh skinned on FBX file, after I detached the Skirt of the enemy and added Apex Cloth modify. I configured it following Unreal Engine 4 Tutorial: APEX Cloth (english) - YouTube
When I try to add APX file generated, the skirt mesh deform.
Thanks for help.
scale the cloth
you 'd better makesure the size change from maya to ue4 try set the output scaleing factor in maya export window until you get right size