Hi all,
I’m wondering if anyone knows if its possible in UE4 to make a piece of apex cloth blend from being fully simulated, to fully driven by a skel anim?
It seems there were a lot more attributes exposed in UE3 for controlling apex cloth, than there now are in UE4.
http://udn.epicgames.com/Three/APEXClothing.html
specifically, does anyone know if it’s possible to control the clothMaxDistanceScale? I’m hoping this is just a case where Epic hasn’t quite got around to fully exposing Apex settings, but we might see them in a future release.
Cheers.