Apex cloth rendering on scene capture 2D problem

I updated engine on 4.12 and there is a problem with apex cloth on scene capture 2D. What could be the problem?

I have the same problem on UE 4.11.2 :frowning:

I’d think the scene is rendered again in the mirror and the physics simulation lags. therefore it is reduced in accuracy.
i believe there won’t be a satisfying solution other than making the mirror not all that large to the bottom and have it more in eyesight. so pretty much content tweaks