Hello
I’m trying to export my Apex cloth setup from Maya using the plugin to Unreal Engine. My cloth is previewing correct with collisions inside of maya but when i export it as a “PhysX” filetype with “Clothing Tool Project” and then import it into Unreal Engine the cloth isn’t being simulated at all?
I have applied the .apx to the correct material ID in unreal engine etc. and exporterd from maya i selected the mesh and my rig and exported using physx filetype and used the FBX and .apx from that export.